• Dalrymple Hamrick posted an update 2 weeks, 4 days ago

    With allegations of plagiarism, bad blood between games programmers, comparisons to the excellent Flappy Bird, and plenty of open-source tweaked variations, 2048 is surely the most controversial nerdy maths puzzle on the market in 2014. Forget about all of this, and the simple fact that it is eerily similar to Threes! , which surfaced just prior to its launch, though, m’kay? You need to tip your hat Gabriele Cirulli: he may have a lasses’ title, but the 19 year-old whiz managed to drum squillions of downloads (and probably more clone tributes and HTML players) for his simple yet addictive spin on tile-sliding mystery fury.

    For the uninitiated, 2048 is located around a very basic assumption: a grid comprising sixteen squares, in which you slip overlapping tiles. Each time you slip a tile it will last in its planned direction until it reaches either the edge of the grid, or another tile. When you pair figures together, they will multiply — so bonding two"two" tiles will create a more"8", and so forth and so forth — before you make the magical number of 2048. It provides an intriguing choice over the way you process things, as well as haphazardly flicking tiles all over the area can sometimes yield benefits. This is a classic casual title which could be dipped into for some quick delights, yet you may also place your mathematician’s hat (among the black scholarly ones, innit) and method that the puzzle methodically with a view to maximising your score in your way to the four digits that are prized.

    This 3DS transformation includes a few attractive attributes. A pair of tutorial displays guides you to the"action", and will help in case, like me, this looks like a Sudoku puzzle in the surface, rather than a brisk and really mildly thrilling puzzler.

    The 3D perspective is aesthetically pleasing and functions nicely — this is actually the epitome of low-gloss, efficient functionality. Controls are well implemented, also, and you will find choices to use the camera or the analogue stick. The cost point, and amount of space it occupies on your SD card, are both minimal. There are a lot of achievements to unlock, along with a decent sense of score attack, as your best complete will be displayed on display to spur you on — although anybody with a fundamental knowledge of how 2048 functions will understand that when you’ve struck the necessary number, there is a maximum potential score.

    VERDICT: 2048 isn’t particularly challenging, and doesn’t require zen-like levels of endurance and skill to conquer it. It’s one of those games like Nokia’s"Snake" in the late 90s, Game Boy Tetris, and Lumines, so I can see myself dipping into regularly, a simple, casual handheld experience which does not ask a lot of mepersonally, and may quickly while away half an hour waiting for a bus.
    2048 mix